Hi Leute, wenn jemand weiss wisso dass hier nicht funkzioniert(dass Bild flickert immer) dann warhe ich ihm sehr dankbar, ok na dan hier ist der source code:
LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
HDC hdc, hdcMem;
HBITMAP hbmp, hbms;
PAINTSTRUCT ps;
BITMAP bitmap;
static int poz=250,pol=2,obll=1,obld=1;
switch (message)
{
case WM_CREATE:
SetTimer (hwnd, ID_TIMER, 80, NULL) ;
char xy[3];
return 0 ;
case WM_TIMER :
if(poz>450)pol=1;
else if(poz<5)pol=2;
InvalidateRect (hwnd, NULL, TRUE) ;
return 0 ;
case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);
hdcMem = CreateCompatibleDC(hdc);
hbmp = CreateCompatibleBitmap(hdc, 500, 200);
hbms = CreateCompatibleBitmap(hdc, 43, 42);
hbmp = (HBITMAP)LoadImage(NULL, "slike/background.bmp",
IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE);
if(pol==2){
switch (obld){
case 1:
hbms = (HBITMAP)LoadImage(NULL, "slike/cream1D.bmp",
IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE);
obld+=1;
break;
case 2:
hbms = (HBITMAP)LoadImage(NULL, "slike/cream2D.bmp",
IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE);
obld+=1;
break;
case 3:
hbms = (HBITMAP)LoadImage(NULL, "slike/cream3D.bmp",
IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE);
obld=1;
break;}
itoa(poz,xy,10);
poz+=5;
}
else if(pol==1){
switch (obll){
case 1:
hbms = (HBITMAP)LoadImage(NULL, "slike/cream1L.bmp",
IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE);
obll+=1;
break;
case 2:
hbms = (HBITMAP)LoadImage(NULL, "slike/cream2L.bmp",
IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE);
obll+=1;
break;
case 3:
hbms = (HBITMAP)LoadImage(NULL, "slike/cream3L.bmp",
IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE);
obll=1;
break;}
itoa(poz,xy,10);
poz-=5;
}
SelectObject(hdcMem, hbmp);
BitBlt(hdc, 0, 0, 500, 200, hdcMem, 0, 0, SRCCOPY);
SelectObject(hdcMem, hbms);
BitBlt(hdc, poz, 125, 43, 42, hdcMem, 0, 0, SRCCOPY);
TextOut(hdc, poz+10, 90,xy,strlen(xy));
DeleteObject(hbms);
DeleteObject(hbmp);
DeleteDC(hdcMem);
EndPaint(hwnd, &ps);
return 0;
case WM_DESTROY:
PostQuitMessage (0) ;
return 0 ;
}
return DefWindowProc (hwnd, message, wParam, lParam) ;